![]() Click in the interaction details panel to set the direction. The menu icon is on the left-side of our screen, so our menu should move in from the left.We're being shown some more information, but we don't feel like we've moved to a new location. Move in animates the menu so that it appears over the top of our existing screen.But, they would take us well off the beginners path. This also allows us to explore some of Figma's super cool prototyping features. ![]() Or we could use smart animate to reveal the menu when you drag the current screen to the right.īoth approaches make our menu feel easily accessible, and establish a hierarchy that positions the menu on a different level than our other screens. We could create an overlay that makes the menu appear above our other screens. There's a few ways we could tackle this problem in Figma. With the default instant animation, we lose the context of where we were in the app, and how we got there.Īnimations guide users through flows, and communicate relationships between different parts of our application. We want users to be able to access the menu from a few places in the app, so this interaction needs to feel accessible. Here, we can select a trigger for the transition - like tap, click, or hover - as well as the action and destination. Great! Now that we have the basic mechanics working, we can customize the interaction.īack in the editor, we can view other aspects of the connection in the Interaction details menu. If we click the home option on the menu, it switches back to the home page. If we click on the menu icon, Figma switches to the menu frame. Once you add at least one prototype connection, Figma will only include frames with connections in presentation view. With the home frame selected, click the present icon to open it in presentation view.Īt the bottom of the page we can see we only have two frames in our prototype, instead of all four. Let's see how our prototype looks so far. We'll cover the specifics of these interactions a little later on. Set interactionĬurrently, our connection use the default Instant interaction setting. Select the home text layer, click and drag the arrow back to the home page. Let's create an interaction from the menu back to the home page. Once the connection node appears, click the connection icon to create an arrow and drag it over the destination frame. Because the menu icon is nested, we need to double-click to select it. We want to create an interaction from the menu icon to the menu page. The destination has to be a top-level frame, but a hotspot can be any layer: a top-level frame, a nested frame or component, a group, or a single layer. For Figma to consider a frame as a top-level frame, you must not place it within other layers, such a group. In a prototype, this would be an individual screen in your design. Top-level frames are frames directly on the canvas. A hotspot where the connection begins, the connection itself which stores the interaction details, and the destination. Prototype connections are made up of three parts. Here we create connections between frames so users can navigate the prototype, like a real application. Create prototypesĬlick on the Prototype tab in the right sidebar to switch to prototype mode. Let's duplicate the page of our existing designs to get started. We can create multiple prototypes within a file and keep them organized on different pages. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Prototypes are a great way for us to visualize how our final app will look. Let's create an interactive prototype to put it all together. To save time, we've built out the other screens in our application, including a menu, profile, and an interface for searching the app. In the last tutorial of our Figma for beginners series, we created a single screen of our app. This article is a written version of our Figma for Beginners: Build prototypes video tutorial! We're exploring other ways of learning and exploring Figma.
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